Dadi Einarsson is a graduate from Screen writing and Directing at The Icelandic Film School and we got a chance to find out what he is working on
Myrkur Games is a video game developer currently in the process of making its first ever game, The Darken: Echoes of the End. It is a narrative-driven fantasy game, akin to Uncharted or God of War, set in an original fantasy setting and featuring a large cast of characters. The player takes on the role of Ryn, a bastard born with a dark power, making her capable of great and horrible things alike. The team uses cutting edge technology, in fields such as photogrammetry and motion capture, to multiply the productivity of a small team, and deliver a product that matches the quality of a triple-A title.
As The Darken’s lead writer, I write the game, scene by scene, just as you would with writing for a film. Of course, there’s an extra layer of complication when writing for a video game, because the player can approach everything from multiple angles. Even during a scene, the player has choices that will shape and change the story, which means that, on top of writing multiple drafts, I also have to write multiple versions of every scene. There’s more in the script than just cutscenes as well, because I also need the script to cover periods of open gameplay where the player has free rein. Suffice it to say, there’s always new challenges to face every day.
I also work as the game’s Performance Director, meaning I head the creation of the game’s cinematic sequences. I cast and work with the actors to bring the world to life in both ambient dialogue and full-blown cutscenes, using motion-capture technology digital cameras. Unlike working in film, nothing here’s set in stone and the entire process is like post-production. I can, during the edit, change lighting, camera, lenses, shots and even the acting itself, if necessary.
I’m currently working on the script and casting for the prototype of the game and it’s been a blast. It’s quite different from screenwriting in a few respects, and a part of the challenge has been in finding the format and structure necessary for a video game script. It’s really the perfect job for me; it’s challenging in that way I like in film, and it’s freeing in a way that working on set can never be. Hopefully, the company will continue to grow as it has during my first few months here. I have no reason to suspect that it won’t.With The Darken, the future is bright.